Beating a Fake Normality
The phenomenon of e-athletes with special needs on Twitch.tv ENRICO GANDOLFI & RICHARD E. FERDIG INTRODUCTION Public competitions that are based on digital games—what we know as eSports—are thriving all around the world. According to NewZoo (see https://newzoo.com/resources/ for updated data), the sector has generated almost $700 million in revenues involving 194 million people in 2017. This phenomenon is not only about people playing sports; it also impacts digital entertain